Friday, 5 December 2008

Still walking...

After working out what I needed to change and improve to make my walk better in 2D I had another go...

video


In this one I have exaggerated the height of the leg on the up position as well as both arms and also played around with the head making it squash and stretch. The latter however quite obviously just looks wrong. Its too much movement and too bovious when watching it that the head is completely changing shape and size. I think that the extra frame giving more movement to the limbs works well and just give the character the extra lift it needed. Therefore it could just be the head that needs adjusting to make the walk better...

video


I kept the head changing shape a little so that there was still some squash and stretch, however it's a lot less obvious then the first attempt even though you can still see slight changes in mass. Overall I do think I have improved this walk and developed it. The movement is clear and quite smooth now and generally the leg and arm movement is good. There is a slight twinge when the right arm goes back at the highest cross over point and the same with the head where I think it must move forward slightly in one frame. In comparison to the live video walk I think its relatively accurate and hopefully recognisable.

After many more attempts at the 3D walk...many of them disappearing or completely changing with one click of the mouse :S...I've managed to complete one that I'm quite happy with...

video

The movement is much smoother then in previous attempts and more accurate in comparison to the live video. I have made some quite large exaggerations particularly with the leg movement so that it's really clear and obvious how the character is moving and doesn't just look like a normal walk. I made sure that I moved most parts of the body in each frame to try and make the movement look as natural as possible. I made the arms swing a little more as they pass the body to make the movement smoother and less like a march as well as exaggerating the bob by adding in an extra 'down' position. This has definately improved the bob movement in the walk. I altered the speed of the walk as it played a little to fast, particularly on the step forward. In general I am much more happy with this version of the 3D walk then the previous ones even though there are still a few things I could improve on.

No comments: